How Accurate Will the Scan Be?

That’s an important question to ask. The answer differs widely from an automotive seat to a syringe needle. Some have stated that they are receiving fully parametric models accurate to +/-.0002″ from 3D scans of plastic parts. That statement tells me just one thing. The customer didn’t receive a live 3D review of the CAD model in comparison to the scanned data at the close of his project.

Remarkable accuracies can be achieved through the scanning and modeling process – from a few tenths (.0001) on miniature machined parts to a couple thousands on some plastic parts.  Accuracy becomes less with the size of the part, flexibility, methods and equipment used.

Let’s look at the steps in the scanning and modeling process to develop a realistic expectation of just how accurate the “scan” will be. Each of the following scanning and modeling steps is a contributor to accuracy or inaccuracy of the end result. 

Point Capture
This step in the process is very much machine dependent.  Points can be captured to +/-.003 ” (or more), or points can be captured to +/-.00004, depending on the size of the part.  Sometimes these numbers are quoted as the accuracy of the resultant CAD file, but there are several steps that must take place before a CAD model is completed.  It is in these post-processing steps that most inaccuracies are introduced.

Once the points are captured, post processing steps such as outlier filters and noise reduction can be performed to refine the data set.  Noise reduction is generally minimized or not used – particularly in the most accurate applications.

Polygonal Model
This is a necessary step of connecting the points with polygonal surfaces.  Many options are available at this stage to improve the polygons before going to surfacing.  Each of them will also affect the accuracy to the captured points.  Some of these processes are smoothing, spike filtering, hole filling, decimation, and noise reduction.  The CAD technician must be cognizant of the end goal at all times to optimize the file while minimizing any change in accuracy.  In many cases, no alterations are necessary at this stage, maintaining the accuracy of the point cloud.

Surfacing
When a NURBS surface is developed from the polygonal model, grid layout, edge positioning, and grid density become important.  NURBS surfacing is a process of laying small surface “patches” onto the polygonal file.  Each step is performed according to the accuracy required for the final product.  NURBS surfacing is a very accurate method of electronically replicating a part.  Done well, the process should affect accuracy by only a few tenths (.0001″).

Modeling the part parametrically means fitting parametric features such as planes, lines, and arcs to the polygonal model.  Here, it’s important to consider design intent and manufacturing deviation to create a model that most accurately represents the ideal CAD.  Parametrics don’t fit organic shapes well (such as sinks, hand-ground features in a mold, etc).  These are typically the areas which add the most “inaccuracy” to the model.  Most features of a precision component should be modeled “right on” except where the part feature deviates from perfect shape.  Much of the mismatch of a polygonal model is attributed to how imperfect the finished part was.

As you can see, accuracy can be significantly affected by post processing steps.  Knowing the accuracy of the scan is only part of the equation.  In general, models for small machined components should be accurate to tenths;  small plastic parts to a few thousandths, and larger castings or flexible plastic components may be accurate to .010-.050 when modeled parametrically.

In the end, expect a live 3D review of the CAD model in comparison to the raw point cloud.  It will bring you to a full understanding of just how accurate your model is.

Published in: on July 8, 2010 at 10:52 am  Leave a Comment  

GD&T – How Much Should Your Inspector Know?

Knowledge of the proper use of Geometric Dimensioning and Tolerancing (GD&T) is a must-have for any dimensional inspector that may encounter the use of GD&T symbols.  But how much does an inspector really need to know?

 Two of the most commonly used geometric symbols are profiles and true position.  Yet the application of profile and true position are of the most complex of the GD&T methods.  Therefore, a mechanical inspector must have a firm grasp of the application of GD&T – both in the product design as well as how to verify the finished part in the lab.

 A GD&T fundamentals course will be effective for most entry-level to intermediate dimensional inspection positions.  But for those who consult with design engineers or customers regarding GD&T print definitions, a study of advanced concepts is appropriate.

 The QC Group tests inspector and engineering applicants to establish their level of understanding in blueprint reading and geometric dimensioning and tolerancing.  This step assures that the person is properly fit to that part of the assignment – eliminating the guess-work for the client.

Published in: on June 8, 2010 at 1:18 pm  Leave a Comment  

You Saved My Life

“You saved my life”. 

 When I was a boy I wanted to be a fireman.  The thrill of racing to the scene, sirens blaring.  Spraying water on an intense inferno.  Wearing that hat.  Performing a miraculous rescue.  And hearing those words, “You saved my life”. 

 For the second time in as many weeks I’ve heard that phrase “You saved my life” coming from another one of our inspection customers.  We do precision dimensional inspection, laser scanning, training, and staffing of source inspectors.  Our people wear a lot of hats.  But not usually the hat of a fireman, since we’re not in the lifesaving business.  Yet many of our customers keep saying we are. 

 That’s almost as good as being a fireman.

Published in: on May 4, 2010 at 4:11 pm  Leave a Comment  

Measuring Objects in Motion

Have any of you had experience measuring x,y,z coordinates of objects in a dynamic state?  This request has come up a few times:  How do you capture the physical 3D coordinates of an object in motion – throughout its dynamic range such that the dimensional positions affected by mass and acceleration are taken into account?

Published in: on April 19, 2010 at 1:19 pm  Leave a Comment